Are You a Writer of Fiction? Need To Know How To Write Tales
Set In Medieval Times and Make Them Realistic, Not Make Mistakes? Then You
Better Check Out This Article:
Pitfalls Of Writing About The Medieval Ages
(Or, How Not To End Up As The Village Idiot!)
Astride his steed, the Black Knight thundered
down the road. He raced passed the old abbey. Its crenelated walls thrust
defiantly upward, a holy challenge to the forces of darkness. However, the
knight knew that his best hope lay in the hamlet ahead of him. It was there he
was to meet the White Wizard.
On he galloped. He passed wattle huts of
the outlying and poorest inhabitants. He rode by the quaint stone church
with its so surprised priest. At last, the knight turned into the main street. The
inhabitants scattered like startled pigeons before him. Some ducked inside the
bakery. Others fled, some ran into the chandler’s shop. One panicked citizen, a
very wealthy merchant, sought shelter with the smithy. The Black Knight reached
the Hound and Hunter. It was the hamlet’s only inn.
Right, so that isn’t the greatest piece of
writing you’ve ever read. I didn’t intend it to be. Rather, it is a bad
example, an illustration of things that can go wrong with a story. This happens
when writers assume they know more about a given subject than they actually do.
Most of us have read enough medieval fantasies to think it is no big deal in using
them as settings for our own stories, right? Wrong!
Let’s start with my bad example. I have my good knight (pun intended) riding past an abbey situated just outside of the hamlet. In all probability that abbey wasn’t there. Moreover, although walled, those walls weren’t likely to be crenelated.
Let’s start with my bad example. I have my good knight (pun intended) riding past an abbey situated just outside of the hamlet. In all probability that abbey wasn’t there. Moreover, although walled, those walls weren’t likely to be crenelated.
In addition, I have our friend passing huts,
a church with its priest, then down the main street past the usual shops and
smithy until he reaches the local inn. Wrong, wrong, and wrong again. A
village, by historical definition, had at least six houses. A hamlet had less. Therefore,
there wouldn’t be any outlying wattle hovels. There would barely be any houses
at all. In addition, there was no main street.
If anything, it was a wide spot in the road and
that was about it. Four or five homes clustered near each other and nothing
else, not even a church. You see, another historical definition of a hamlet was
that it didn’t have a church. Maybe it was lucky enough to have a small chapel,
but that chapel would not have had a resident priest, surprised or otherwise.
We also have to dispense with my bakery and
blacksmith. Oh, and forget the wealthy merchant. He wouldn’t have lived in such
a hole-in-the-wall place. Lose the inn as well. Unless it’s on a well-traveled
highway, there wouldn’t have been enough customers to keep it going. Finally, the
chandler has to go, too.
You see, usually there were no businesses at
all in a hamlet. One other thing; watch out for young thieves running over
rooftops and hiding behind chimney pots, as in Raymond E. Feist’s, Riftwar
Saga novels. That’s right -- no chimneys! They didn’t appear until the late
Thirteenth Century and then only for the very rich to enjoy. Earlier, even
castles suffered along without them.
A hamlet was tiny. Usually, people situated
them where several farmers’ adjacent properties met or came together. That was
it; not much of anything else, except perhaps a lot of inbreeding and relations
that were far too close for comfort, but I digress.
Now let’s be fair here; nobody is going to
raise a hue and cry (I’ve always wanted to use that phrase) or kick you out of
the fantasy genre as being a bad author just because you happen to call a small
village a hamlet, or vice versa. For an otherwise well-written and accurate
novel, the occasional slip-up will usually go unnoticed by the reader.
However, tossing all sorts of anachronisms into a story is a much
bigger issue. It causes major problems with the realism of your tale. You’ve
just read the hash I made of that hamlet in my example. Get the point? Describing
a true medieval hamlet, village, town, or city isn’t nearly as easy as one
would imagine, but it is important to do it right.
Just how imperative is it? Well, that depends
on whether you are writing a fantasy that is meant more as a work of historical
fiction (that feeling of gritty reality we all love), or whether you are
creating your own personal universe as a setting for your work.
If it’s a fantasy or alternate history set in
our world, it’s an absolute must to get it as historically correct as possible,
because readers know their stuff. Many of them often read stories about the
Middle Ages because they like and want to learn more about that period. It’s
why I read Michael Crighton’s, Timeline, for instance. (However,
the less said about that particular novel, the better.)
With a fantasy universe, anachronisms are not such a looming
issue. In any author’s personal creation, houses for instance, could have chimneys.
After all, it’s their universe. They can do what they want with it. Hard to
argue with that logic, isn’t it? Besides which, it just isn’t a terrible offense
to make the occasional anachronistic mistake.
Shakespeare even did it (often). Coincidentally,
one involved chimney tops. In his play, Julius Caesar, he spoke of them
as being in ancient Rome.
Wrong! He also had clocks, church bells, and other things there as well. Wrong
again!
Still, there is one important caveat that you
as an author should always remember. Your readers, as I’ve said, will forgive
you the odd little mistake (oh, those chimneys), and overlook slightly misused
words (village-versus-hamlet), but they aren’t stupid.
Too glaring a mistake or just too many
mistakes in accuracy and people (editors?) will notice. Trust me; that will be
to the detriment of your story and possibly your budding career as well.
Don’t just take my word for it. Your readers are
the final and most powerful judges. As an example, an independent reader and reviewer
of David Edding’s historical fantasy, Domes of Fire, referred to it as
having “teeth grinding anachronisms,” specifically such as “…cookie and mom….” He
felt that the author had been just plain “lazy.” Now that’s not a good review
when you’re trying to sell books, is it? Of course, David has written many
excellent stories and the rare clinker will not destroy him. Besides, his
descriptions of castles and fortresses were highly accurate with their outer
and inner wards, keeps, and crenellated walls. Still, for new authors such types
of reviews may have more dire consequences. (Try to remember those budding
careers!)
With real-world historical fantasies or science
fiction, it is essential to be accurate. Another reviewer, Alex Ford, of
Patrick Tilley’s book, Fade Out, had this to say about it:
“I've only read one third so far but am
already annoyed by the anachronisms thrown up…. For example, when written the
book obviously dealt with a President who fought in the Pacific theatre during
WWII.” [But] “…the introduction to the President's military background states
that he finished his aviation training just as the Vietnam War ended.”
That would make an ace World War II pilot of
the early Nineteen-Forties not completing his necessary flight training for it until
the mid-Nineteen-Seventies, some thirty odd years after World War II ended. That’s
not a minor mistake, but rather one that interfered with the reader’s willing
suspension of disbelief, and even worse, it “annoyed” the reader. (Major rule: Never
annoy your readers!) Yet, despite this gaffe, Mr. Tilley did give concise and
detailed descriptions of the various types of fighter planes used, their maneuverability,
and how battles actually occurred. Therefore, on many subjects, his research
was top-notch, but apparently not all.
Another
example, one that personally bothered me a lot, was the “glaring
anachronisms” as one critic put it, in the film, Pirates of the Caribbean.
The writers for that film set major portions of the story in Port Royal, Jamaica.
Unfortunately, the town of Port Royal had disappeared under the sea in a
disastrous quake long before the events of this story ever took place. Yes, I
know it was successful and a movie, but it was also a piece of historical
fantasy set in the real world; it was wrong and somebody wrote it that way. I
noticed.
People watching the film noticed (e.g., “glaring
anachronisms”). Moreover, books and unlike cinema, rely solely upon their individual
merit. Johnny Depp won’t magically appear to save a badly researched novel.
Therefore, I repeat, this much remains true regardless
of whether it’s a factually based fantasy done in our own Middle Ages, or one
created in another universe -– getting it right is always important.
And just as a side note to this, even with
regard to the mighty Shakespeare and his anachronisms, I’d like to point out
that essays often discuss them and sometimes not in a good way. Get it? Nobody’s
immune to destructive criticism, although some can weather it better than
others can.
Anachronistic problems aside, now we know the
differences between a village and a hamlet. Right? (You do, don’t you?) However,
do you know the differences between a village and a town, a town and a borough,
or a borough and a city? Which ones had marketplaces? What were they really
like and what are authors’ usual mistakes in portraying them?
Well first, let’s remember the period we’re
talking about and what it was like. Medium Aevum (Latin), or the
Middle Ages, refers to a period that loosely covers the time from the fall of
the Roman Empire (476 C.E.) to the rise of the
Renaissance. That’s a long time and authors forget that many changes occurred
during it.
So costuming, shoes, etc., are important to
research. You don’t want your hero-prince dressed in Thirteenth Century clothing,
but sporting Ninth Century shoes. How déclassé; people would talk and not in a
good way!
Many famous authors, such as Mary Stewart of the Crystal Cave,
make these kinds of mistakes, including most who write about King Arthur. You
see, in the late Fifth Century, warriors rarely wore metal armor in England or Europe, but rather specially toughened leather.
British male royalty and nobility still wore their
hair in the Roman fashion – short – not the long streaming warrior locks we now
visualize them having. In all likelihood, if King Arthur existed then, and
contrary to most authors’ descriptions of him, he was probably not and neither were
his knights, dressed in shining armor. Moreover, they probably wore their hair
quite short. (Sort of ruins the image, doesn’t it?)
During the medieval period, the vast majority
of people lived the manor lifestyle. There would be the local lord with his castle,
a church or chapel, farmland, and a village or hamlet. Towns were rare and
cities much more so. The manor lifestyle had an agrarian-based economy with
only the occasional stranger in the form of a peddler, troubadour, or pilgrim
intruding into the daily lives of its people.
As a writer, you should remember this. To be
realistic, your characters in such a setting should be at least a little
xenophobic, that is suspicious of newcomers, although probably still eager for
news of the outside world as well. I know, it’s contradictory, but then people
often are. However, it does make for creating some fun characters.
Some villages grew to become towns and then cities,
while some towns simply grew around a convenient market place where people from
different villages met (hence, the English reference to “market towns”). The
difference between a town and a large village is then, of necessity, a little
vague.
Still, and unlike hamlets, most scholars define
them as having switched to a merchant and market-based economy from an agrarian
one. Therefore, whether you have a large village or a small town, it should
have merchants and marketplaces where people barter, sell, and exchange goods.
Authors often stumble over this fact. I’ve
read numerous stories where good-sized villages, even towns and cities, were in
the middle of nowhere and with no visible means of support. Of course, this
means no trade and so presumably no merchants, and no market place. Whoops!
Another one of David Eddings’ novels of the
Belgariad series had a big village located amidst swamps or “fens.” Yet oddly
enough, the population lived with many comforts. Just how did they manage to
come by these things? Was it by living off frogs’ legs and using dried mud balls
to trade for these goods? Was their annual festival fen frolicking? What did they
burn for fuel on those damp winter nights -- swamp gas? You see, it’s just not
a very believable setting. That village needed a rational source of income. It
needed a valid reason for being wherever it was. I’ll tell you what it really needed
-- a new location! However, David was very realistic at describing other
things, such as the physical discomfort of wearing armor. He was right. It was
prone to rusting, rubbing, itching, and smelling.
Towns called boroughs were different from other
towns and villages in that they were self-governing; made independent of their
lords by paying an annual tax to them. They did this because many villages were
actually the property of their local lord and what he said was law. The way to
get around that was to become a borough. The word borough derives from the Old
English word, burh. It referred originally to simple fortified places,
but later came to include larger population centers with defenses, usually consisting
of earthworks and/or walls.
So, remember to wall or barricade that
borough you create. Oh, and the word town was a description only used in
England.
Nobody on the European Continent made such a distinction. If your setting is, say,
in Germany,
Denmark,
France,
or some other continental place, it might be wiser to avoid calling anything a
town.
Cities of the Middle Ages were not like the
cities of today. Ours are melting pots with fluid and interchanging classes of
society. This wasn’t the case then. We’re talking about a time of rigid class and
economic structure -- incredibly so. In those days, people didn’t leave the
farms for a better life in the city, because there was virtually no upward
mobility in either place -- once a peasant, always a peasant. Authors who have their
serf hero trooping off to strike it rich in medieval London are making a cardinal error. It just wouldn’t
have happened unless, of course, the serf intended to become a criminal,
because just leaving his land was a crime. He belonged to, for all practical
purposes, the noble who owned that land.
Merchants may get wealthy, but they answered to their betters
just as surely as their servants had to answer to them. Nobility, not pleased
with the wealth of merchants and guilds, passed sumptuary laws. These laws
forbade non-nobles from wearing certain types of clothing, shoes, and jewelry that
were too reminiscent of the nobles own costumes.
In Chaucer’s time, for instance, nobility
forbade merchants to wear jewelry made of silver, so they wore silver knives
and daggers instead, thus dodging those laws. (Don’t you just hate social
climbers? The nobles apparently did.)
The point here is that there are more than just
physical anachronisms. There are the social or philosophical ones as well. Writers
often erroneously subscribe to their characters modern-day viewpoints and
belief systems that didn’t exist during the Middle Ages in villages or cities. Freedom
of expression, equal rights, feminism, or freedom of religion just weren’t
factors in everyday life then.
Guilds, as in villages and towns, also existed
in cities. They were often powerful, wealthy, and exercised considerable political
force in later years, but not so much during the early Middle Ages. Their focus
was hanging onto their particular piece of a city’s monopolized commercial pie.
Loopholes in these monopolies were few, but
some existed. A loophole created restaurants. The different guilds controlled
all types of food making from bakeries to butchers. Later, an enterprising merchant
in France,
one, A. Boulanger, opened a place in Paris
that sold soup. Guilds considered soups less as food and more as health restoratives,
or “restaurants” in French, so they didn’t bother to control it. Thus, restaurants
came into being. (Fascinating stuff, isn’t it? Don’t answer that.) Again, although
such loopholes were rare, there were some. This fact may be of use in writing
your fantasy. It’s one way your character could get around the strict
restrictions of that society.
Cities of the Middle Ages often had
universities and definitely cathedrals, along with all the support staff,
servants, and materials such institutions entailed. In fact, that was one of
the main definitions of a city; it had a cathedral versus a church for a town
or village, and a chapel or nothing for a hamlet.
Many authors forget or downplay the power the
Church wielded in cities of the Middle Ages. David Eddings, luckily, did not
fall into this trap. In his Domes of Fire, he had his heroes coming from
a rigidly religious, medieval, and theocratic state. He was very detailed about
its character, nature, and iron-gripping power. It did not tolerate heresy. This
is an excellent real-life portrayal.
However, I’ve read other stories where various
authors never mention any church at all, let alone a cathedral, as being in
their metropolis. Furthermore, they often have their bigwigs deciding important
matters without any clergymen involved.
This is a glaring error. No major decisions
about a city, including its defenses, economics, or anything else, ever happened
without the presence or potent influence of a priest, bishop, archbishop, or
cardinal. Even much later, the enormous power of Cardinal Richelieu under King
Louis of France
is legendary.
Stories that ignore the potent role of the
Church then do not seem very realistic. Raymond E. Feist, in his Riftwar
Saga had cathedrals, but he really didn’t dwell enough on the power and influence
of the church in my opinion. His religions came across more as cult followings
of various gods, rather than powerful state monotheisms.
That creates a conundrum, because small cults
worshipping obscure gods, but creating such vast expensive edifices as
cathedrals would have been highly problematical. Oh, and he had chimney tops,
too! (Can’t seem to get away from those, can we?)
Mr. Feist was excellent, however, at
portraying most other aspects of medieval city life. His cities had richness to
them when it came to detailing the architecture of such cathedrals (flying
buttresses, naves, stone columns, etc.), the everyday life of the inhabitants, dress,
and economics.
Just remember though, that authors miss a
real opportunity to add depth and dimension to their work when they fail to
portray powerful churches as a big part of that life. After all, there’s
nothing like an evil prelate to give a story a lively interest.
Cities often had ports, were major hubs of
trade and commerce, and unlike villages, they often constituted the political centers
of power. Cities could result from the growing together of towns or boroughs
that were located near, and traded with each other. The ancients founded some
cities deliberately. The Romans built Londinium, now modern London, in just this way. Constantinople, now
modern-day Istanbul,
is another example. So again, location is important, as any real estate agent
will tell you. Site your towns and cities where there is a reason for them to
be, such as at the crossroads of major trade routes, along a navigable river, or
near a deepwater harbor.
Why worry about these distinctions between hamlets, villages,
towns, and cities? Why be so thorough and careful about what’s in them and
where they’re located? The answer is simple; again, it’s willing suspension
of disbelief. If your readers aren’t buying your setting, they cannot and will
not suspend their disbelief in your story. To put it another way, they’ll
think your work is garbage! Worse, so will those infamously fussy editors to
whom you submit your fantasy. Again, this is not to say that some fudging isn’t
okay. Small village or big hamlet; who cares? Just don’t go too far with it.
Less important, but still a factor, is trying
to avoid the more common writers’ pitfalls. For example, don’t have the
innkeeper serving his customers their food at a table and the characters then using
forks to eat it. In reality, people brought their own boards upon which the
innkeeper placed their food (hence the term “bread and board”). They used only
a knife and/or a spoon. Forks were an invention of the Italians during the
later Renaissance Period. (“Sporks” came much later and only after the
invention of plastic.) Oh, and villagers and townsfolk really did love to gossip.
However, there were no local coffee houses -- no coffee, or tea for that matter,
so the local church was also the local gossip centre along with inns.
To have a good fantasy set in our medieval
period, or the author’s own universe, is to have one that seems realistic. Therefore,
you as the author should know your subject. Research it. I’d wager that most fantasy
authors aren’t even aware that there are technical differences between hamlets
or villages, or that the classification of communities such as villages or
cities involved the type of church they had.
Know your subject, because only in a well
thought-out world can characters truly flourish, be three-dimensional people to
the reader, and be a place where a good plot about them can unfold. Whether you
use a city, town, borough, village, or hamlet, try to portray it as a place
where real people lived, worked, and sometimes played.
Beware! If you don’t take care in your
writing to do this, to strive for accuracy and realism, then you may end up not
as a successful writer, but rather as the village idiot. Luckily, I think
hamlets were too small even to have those…
The End
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